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Falaise Pocket (Allied side) 2.0.0.0 - Google Play




About Falaise Pocket (Allied side)

How the Allies outmaneuvered German Armies trapping them in the Falaise Pocket. From Joni Nuutinen: by a wargamer for the wargamers since 2011 Situation on August 7, 1944: British and Canadian troops had tied down elite...

How the Allies outmaneuvered German Armies trapping them in the Falaise Pocket. From Joni Nuutinen: by a wargamer for the wargamers since 2011


Situation on August 7, 1944: British and Canadian troops had tied down elite German formations near Caen while the entire US Third Army had broken through from Normandy to Brittany via Avranches.

However, German HQ realized that by advancing just 30 km (20 miles) from Mortain to Avranches, they could cut off the First and Third US Army. As the Germans had fortified all the port cities, the Allied supply logistics still relied on Normandy beaches.

This was a lot to ask from weary German units, but this was the absolutely last chance to contain the Allied landings in the Normandy area, maybe even pushing the Allies back into the ocean, and ultimately change the course of the war.

Surely throwing eight battle-hardened Panzer and Waffen SS divisions against a small sector of the front line could push it forward a short distance of 30 km? In addition, the Germans committed all their Luftwaffe reserves to this undertaking, named Operation Lüttich.

The Allies realized that if they could contain this last German attempt to take the initiative in Normandy and swing around the American forces that had broken through, they might be able to encircle the 7th German Army and the Fifth Panzer Army in the Falaise area.

The only thing was sure: At the end of this maneuvering, either several German or American armies would be cut off, and that side would suffer losses measured in hundreds of thousands of men—a scale so far unprecedented on the Western Front of WWII.


If you have enjoyed playing the classic tabletop strategy board games of the past, the changes are high you will enjoy this campaign too. Especially since you don't have to try to get your friends together for a free weekend. Just play a few turns when you have time.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!



Previous Versions

Here you can find the changelog of Falaise Pocket (Allied side) since it was posted on our website on 2019-07-02 13:42:28. The latest version is 2.0.0.0 and it was updated on 2024-04-22 14:14:04. See below the changes in each version.

Falaise Pocket (Allied side) version 2.0.0.0
Updated At: 2023-09-25
Changes: + Revamped movement arrow drawing + Artillery can use MPs make the next barrage more efficient + Setting: how strongly hexagon grid is drawn + Settings Scattered Units marked with symbols + Setting: MAP button shows full screen map with city icons or VP in a circle + Setting: Automove (moving several hexagons at once) can focus the map into direction of travel + Setting: support units can have higher/lower selection priority + Units getting a bonus from selected General have black/white edges
Falaise Pocket (Allied side) version 1.6.4.0
Updated At: 2023-07-16
Changes: v1.6.4 + Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap) + AI: Trying to reduce excessive tactical-task-switching + Number of UNDO-actions increased to 40 v1.6.2 + More effective Allied bombardment + If a unit covers a tactical route, narrow green line drawn over the unit + Ending turn requires using all the resources that would expire and be lost between turns + Simplified Shield-styled city icons
Falaise Pocket (Allied side) version 1.6.2.0
Updated At: 2023-06-05
Changes: + More effective Allied bombardment + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river) + Ending turn requires using all the resources that would expire and be lost between turns + Simplified Shield-styled city icons
Falaise Pocket (Allied side) version 1.6.0.0
Updated At: 2023-05-05
Changes: + Setting: General switched from ON/OFF to % change of getting each general (options 0-100) + General can request French Resistance sabotage: a couple of nearby enemy controlled hexagon change sides + Any unit can be disbanded by selecting it and pressing the REL-button for more than 5 seconds + AI: Better situation assessment before attacking over rivers + Number of UNDO-actions increased to 20 + Resorted items on generals' action-menu + Stats include length of the front-line + HOF cleanup
Falaise Pocket (Allied side) version 1.4.8.0
Updated At: 2023-01-21
Changes: + Setting: Draw 'Allied' flag over empty spots on map over player controlled area (if any) + Stats show total travel by ground combat units per turn + Tweaking the German OOB/Corps
Falaise Pocket (Allied side) version 1.4.4.0
Updated At: 2022-05-05
Changes: + When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already) + Setting: HOF: Send scores to online database (ON/OFF switch) + Setting: Turn major developer alerts ON/OFF + Added new military history quotations
Falaise Pocket (Allied side) version 1.4.2.0
Updated At: 2022-01-25
Changes: + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + War Status includes list of currently requested resources + AI artillery might escape capture (happens less often than General's escape) + HOF relocated to web (see dev-log for details) + AI: Improvements in front line coherence
Falaise Pocket (Allied side) version 1.4.0.3
Updated At: 2021-10-13
Changes: + Fog-of-War: Sometimes enemy HP drawn as ? + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon + New province borders: Setting: brightness & line-width + The percent of how much the player controls of the province currently on the screen drawn on grey box + The number of VPs player currently controls and the amount of VPs required draw on yellow box + New default background is solid yellow-green color + Brightened the darkest icons + HOF cleanup + More Tactical Routes
Falaise Pocket (Allied side) version 1.2.0.2
Updated At: 2021-05-04
Changes: + Depots have longer text (PO=Pontoon, etc) + Setting: Darken map during the night + Setting: Fatigue number or FA-marker + Setting: Strength of shadow on units + Each unit tracks the number of moved hexagons + General: Action: Build Hospital (from now on hospitals via General) + Cut off dugouts might lose HP + New Forest icon: Forest/Swamp/Hospital drawn bigger if covered + Setting: Turn |||,==,HO markers ON/OFF + HOF cleanup + Withdrawing unit favors clear/cities more + More Tactical Routes
Falaise Pocket (Allied side) version 1.2.0.0
Updated At: 2021-03-02
Changes: + Setting: Darken map during the night + Setting: Show Fatigue number instead of FA-marker + Setting: Strength of shadow on units + Each unit tracks the number of hexagons they move + General: Action: Build Hospital + Cut off dugouts etc immobile defensive structures might lose HP (20% chance) + New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit + Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) + HOF cleanup + More Tactical Routes


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Downloads: 4
Updated At: 2024-04-22 14:14:04
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial